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The Locals ([personal profile] npcsofmana) wrote2016-07-15 12:02 am
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➸ FAQ

What is Legend/Game of Mana?
Legend of Mana, the video game, is a JRPG with three main stories, a variety of sidequests, and an interesting map system! Game of Mana, the DWRP, is intended to be a panfandom Slice-Of-Life and Choose-Your-Own-Adventure musebox/small game. For that reason, there isn’t intended to be a huge major plot although one can be crafted through the players’ actions if they so wish.

Is there a network or similar equivalent?
For the time being, no. As of the start of the game, Game of Mana runs mostly on logs. However, characters are more than welcome to utilize a small billboard set up at Home to communicate with each other via passive aggressive sticky notes. However, if characters are interested in it and complete it, there will be a Quest in the future where characters can help create their own little communication system!

How does my character arrive?
In a rather mundane way, quite honestly. One moment, they’re doing whatever it was they were doing in their usual life and the next, as if awaking from a dream, they find themselves opening their eyes while laying in a bed that is not their own. Almost all characters find themselves awakening in one of the many rooms of “Home”- the enormous tree which seems to be flourishing quite well despite its innards having been carved out to make a comfortable household. More about “Home” can be found on its appropriate page.

Does my character have to stay at Home?
Not at all. Connected on the grounds of Home are an empty plot of land, a building that seems crumbled in and overgrown, and a fenced in field with a small building attached to it. Respectively, these are the Orchard, the Workshop, and the Corral. Alternatively, characters are more than welcome to try and live in the cities they discover such as Domina. Of course, there’s benefits to returning Home now and then.

Characters discover cities?
That’s right. One of the things which makes Legend of Mana unique is the discovery of Artifacts and using them to craft the world from the bones up. The “Color Blocks” for the town of Domina will be a freebie given to characters at the start of the game, but after that, characters can discover Artifacts by going on quests if they so desire. This is something chosen to do, however, and not at all mandatory.

Do my characters have to do anything in particular with the Artifacts?
Nope! All a character has to do is stand on the edge of whatever location they want and hold out the Artifact. It’ll take off and do the rest. However, not all artifacts give birth to cities. Many create other places, such as sprawling jungles or deep dungeons.

What if my character tries to go past the edge of whatever location they’re at?
That depends. If they have a destination in mind and are heading towards it, they’ll arrive within a certain amount of time depending on the location. (Detailed in the Settings page.) However, if a character is trying to simply head out into the vast expanse… They’ll find that they don’t seem to be going anywhere for hours and hours while the terrain around them seems to become less ‘real’ in a sense, almost as if made of paper. If they try to turn around to return to where they came, they’ll find themselves right back there in only a few minutes.

Above, you mentioned it’s good for characters to return Home now and then. Why is that?
Home is the only place that seems to naturally heal and fully rest characters if they stay there. If they are injured, eating food prepared at Home and just spending a day relaxing seems to accelerate the healing process to astounding degrees. More serious wounds may take longer, and leave scars.

How do my characters make money?
Well, it's perfectly possible for them to get a job of some sort in any of the towns! They can work at a place themself, such as an inn, start up a business of their own, or simply do freelance work such as performing on the streets. I'm not going to regulate this too strictly, but attempting to work for any NPCs (see: Rev. Nouvelle at the church) is something I'd like to be informed about. Alternatively, your character can go the classic adventuring route! Monsters outside of towns will often drop currency because RPG Logic (tm) and so a sturdy enough character can make a living to some degree that way.

Do characters come back from death here?
Yes. Permanent death isn’t a factor here. When a character dies, they find themselves waking up a day later in the empty plot/Orchard with a soft flowering vine covering them. They awake tired, and need another day at Home to recover. If another character realizes the connection, they can bring the dead character’s body with them and lay them in the orchard, but the body seems to find its way back there if left alone perfectly fine.

What happens if a character hiatuses, canon updates, or drops?
For all three occurrences, characters will mysteriously vanish from the face of the world. While they are gone, a strange charm representing them will hang on the low branches of Home as if placed there by someone. If and when they return, awakening in one of the beds as usual, the charms vanish. If a character never returns, then the charms will stay there. For canon updates, the character is gone for a full IC day.

My character has fragile health, or needs a certain medicine for their health.
In matters of health, it’s up to you the player to decide how badly you want it to affect your character. Those with fragile health can still be fragile, but it’s also possible for their arrival here to have improved their health. Characters who require certain medication will find that, against all odds, eating food made at Home works just as well.

My character is dead in canon.
Well, they aren’t anymore! Whatever has brought your character here seems to be ignoring that small fact of reality, and they’re now among the living again. (Unless, in canon, they were a ghost or some other form and you want them to remain that way.)

What information do my characters learn upon arrival?
Initially, nothing. With some investigating, characters can find the study on the first floor of Home that tells details about the different cities, locations, workshop instructions, and other such things. However, it doesn’t seem to tell anything about the characters’ predicament or whose house this was. The more the characters explore, the more the study books will have their pages fill up.

Do all characters know the same language in this game?
Yes. However, it’s a new language native to the land. Once they realize that, if they wish, characters can switch back to speaking in their native language. However, there’s no guarantee anyone else will understand them.

Is there an age limit for characters?
Nope.

Are inhuman characters humanized?
No, no characters are forced to become human! The only caveat is that if a character is too large, they’re turned smaller so that they’re no larger than around the size of a car. Characters of this size don't wake up in the beds of Home, and instead wake up in the fields of the Corral.

What is the time ratio?
The time ratio is 2 OOC days for every 1 IC day!

Do characters get to keep their powers?
Perhaps as a side effect of being suddenly transported, if a character has a mutant power/psychic ability/superpower/etc, they find themselves unable to do it here. This doesn’t count if it’s a physical attribute (characters with wings being able to fly) or a learned skill (swordfighting). However, it is possible for a character to regain their abilities by doing certain quests that will come up.

What items can my character come in with?
Characters come in with whatever items they had on them at the time of their canon point. However, it should be noted that weaponry like guns will be hard to find ammo for here, especially if they’re of a more ‘modern’ type. It’s possible for character to regain items left at home in the same manner as regaining powers, fortunately.

What if my items are magic too?
Unfortunately, any magical powers are nerfed as well! The same applies for magical items as for general character powers. The only exception is if the object has some sort of sentience. In that case, while their general powers are nerfed, their sentience and communication with others are not. For example, a magical talking sword becomes just a regular old talking sword instead. You know. Perfectly normal.

My character has an animal companion (or six). Do they arrive with my character?
Yes! So long as, like with items, that animal is with them at their canon point. As with inhuman characters, if an animal is too large, it should be downsized to a more manageable level so that it can at least fit in the corral.

My animal companion or item has special abilities. Are these nerfed as well?
In the interest of fairness, yes. However, for animal companions (such as Pokemon), this doesn't affect physical moves or things they can do (for example, Double Slap is fine, Moonblast is not). However, they are regainable like with a character's powers.

My character comes with a magical NPC responsible for their powers. What about them?
You have two options. You can go with the above re: animal companions, and have them as a minor depowered NPC for your character with their power able to be regained like anything else. Alternatively, you can have the whole NPC regained instead at a later date. It's up to you.

Is there an IC authority or guard force of some sort?
For the most part, that sort of things seems to go on a town-by-town basis. Nuns might protect one city, another might rely on mercenaries, etc.

Is it possible for a character to start a business of some sort in the towns?
Absolutely! All that’s required is for the player to give an outline of it in the setting page comments.

When do quests get posted?
Every two months. If a quest hasn’t been done for one month, it’ll get reused for the next month too.

In the original video game, it was possible to craft weapons and instruments, create golems, and raise monsters as pets. Will it be possible to do these sort of things here?
Yes! Once areas of the workshop and the Orchard have been unlocked through certain quests, characters will be able to do all these things at Home. For the sake of simplicity, actions like smithing, creating golems, making instruments, and harvesting basic fruits (plain oranges, apples, etc) will all be handwaved. I’m trusting that the players won’t do anything wild without supervision such as making an Infinity Sword +10000 right at the early stages of the game or something. However, for things such as finding monster eggs, Elemental Spirit encounters, and unique Orchard produce, those will have to be requests made on the most recent Quest Post.

Is there any AC?
Nope! This is more of a musebox or dressing room of sorts than a full fledged game. No AC is required.

What canons are allowed? Can I bring in an AU or an OC?
Anime/manga, live action, cartoon, video game, book, comics, and webcomics are all allowed to be brought in! OCs are also more than welcome. CRAUs, AUs, and multiple characters are all allowed as well. However, in the case of multiples, consider it only politeness that you inquire to the player who was here before you in the case of their character if they’re alright with multiple variants of the same person.

How much canon is required for a character?
So long as the character is named within their canon, I’m willing to be flexible in how much headcanon goes into fleshing them out with the guarantee that nothing substantially influences another character without that player’s (or potential player’s) permission.

What’s the policy on new canons?
Give it a month to be out, and then you can bring it into LoM.

How many characters can be apped?
A maximum of four is allowed for each player!



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